Robot Manipulator
Ver. 1.1.9 (2023-08-21)
This module provides an environment of a robot manipulator based on Homogeneous Matrix
- class mlpro.rl.pool.envs.robotinhtm.RobotArm3D
Bases:
object
Auxiliary class for the implementation of robotinhtm. Generate the Kinematic of a pre-defined robot in Homogeneous Matrix.
- add_link_joint(jointAxis=None, lvector=None, thetaInit=None, adjustRot=None, adjustTheta=None)
- get_transformation_matrix(theta, lvector, rotAxis, adjustRots=None, adjustThetas=None)
- update_joint_coords()
- get_joint()
- get_num_joint()
- set_theta(theta)
- get_homogeneous()
- get_homogeneous_eef()
- get_orientation()
- update_theta(deltaTheta)
- class mlpro.rl.pool.envs.robotinhtm.RobotHTM(p_num_joints=4, p_reset_seed=True, p_seed=None, p_target_mode: str = 'random', p_visualize: bool = True, p_logging=True)
Bases:
Environment
Custom environment for an arm robot represented as Homogeneous Matrix. The goal is to reach a certain point.
- Parameters:
p_num_joints (int) – Number of joints. Default = 4.
p_reset_seed (bool) – If True, random generator is reset. Default = True.
p_seed – Seeding value for the random generator. Default = None.
p_target_mode (str) – Target mode. Possible values are “random” (default) or “fixed”.
p_visualize (bool) – Boolean switch for env/agent visualisation. Default = True.
p_logging – Log level (see constants of class Log). Default = Log.C_LOG_ALL.
- C_NAME = 'RobotHTM'
- C_REWARD_TYPE = 0
- C_LATENCY = datetime.timedelta(seconds=1)
- C_INFINITY = 3.4028235e+38
- C_CYCLE_LIMIT = 100
- static setup_spaces()
Static template method to set up and return state and action space of environment.
- Returns:
state_space (MSpace) – State space object
action_space (MSpace) – Action space object
- _setup_spaces()
Implement this method to enrich the state and action space with specific dimensions.
- _simulate_reaction(p_state: State, p_action: Action) State
Custom method for a simulated state transition. Implement this method if no external state transition function is used. See method simulate_reaction() for further details.
- _compute_success(p_state: State = None) bool
Custom method for assessment for success. Implement this method if no external function is used. See method compute_success() for further details.
- _compute_broken(p_state: State) bool
Custom method for assessment for breakdown. Implement this method if no external function is used. See method compute_broken() for further details.
- _compute_reward(p_state_old: State, p_state_new: State) Reward
Custom reward method. See method compute_reward() for further details.
- set_theta(theta)
- _reset(p_seed=None) None
Custom method to reset the system to an initial/defined state. Use method _set_status() to set the state.
- Parameters:
p_seed (int) – Seed parameter for an internal random generator